Pre-release notice: Slime Match is in development. This page describes the reviewed test build and will be updated for the public release.
About Slime Match
Slime Match is a puzzle game by CS Digital Games, operated by CS MEDYA TICARET VE YAZILIM A.S in Türkiye. This notice describes development build 0.20.17. The game is not yet publicly released. Contact support@csmediadigital.com about your information.
Playing on your device
Level progress, coins, lives, boosters, reward and test-purchase records, your chosen name and appearance, and settings are stored on your device to resume play. These offline records are separate from the online competition account and are not uploaded to the current competition service. You can remove local records through your device’s app-storage controls; this permanently removes that installation’s progress.
Choosing an online profile
Opening an online tab does not create an account. If you choose Create profile after the in-app notice, the test service creates a guest identity. No email address or password is collected for this guest profile. A session token is stored on the device and a hash is stored by the service. The accepted terms version and time are recorded.
The service receives your chosen name, avatar, player and friend codes, friend requests and relationships, competition attempts, scores, elapsed time and moves. These support competition, leaderboards and result verification. Your display name, avatar, player code and score can be visible to other players. Do not use a sensitive personal detail as your display name.
Advertising and your choices
The Android test build includes Google Mobile Ads and Google User Messaging Platform (UMP). It requests an updated privacy status before the game initialises Mobile Ads or requests an ad. Where required, UMP presents a privacy form. If this check cannot be completed, the game does not request ads. Where UMP requires a privacy-options entry, it is available under Settings → Account & privacy.
UMP itself makes a network request to determine privacy requirements. An eligible ad can load before you choose to watch it. Test ads do not mean that no information is processed. Google’s SDK may process IP addresses, app and ad interactions, diagnostics and device or account identifiers for ads, measurement and fraud prevention. See Google’s SDK disclosure and Google’s privacy policy.
The studio’s production AdMob ID, published regional privacy messages, target ages and final ad settings still need to be configured and checked before release. The test build does not establish that these account-level settings are complete.
How long online data stays
Guest records remain in the active development database until the account is deleted; there is currently no automatic inactivity expiry. A successful in-app deletion removes the profile, token hash, notice acceptance, daily attempt and ad-reward records, friendships, challenges and owned match/move records in one database transaction. References to that player are removed from other players’ matches. Other players retain their own records and earned scores.
A non-readable hash combining the original session token and a random deletion receipt is retained for up to 24 hours so a lost confirmation can be retried. It contains no player name, code or game history. Expired receipts are purged when the service next handles a request or starts. No automatic server-backup workflow is implemented in this development service. Production inactivity, backup and support-retention schedules are not yet finalised.
Deleting an account or making a request
In the game, open Settings → Account & privacy → Delete online account, review what will be removed and confirm permanent deletion. A network failure is shown as a failure, and you can retry. The account is not recreated automatically. Independent offline progress and coins remain on the device.
If you no longer have the app, use our account deletion page. Reinstallation is not required to request deletion. Support correspondence or information held separately by an advertising provider is not automatically removed by the game-account operation.
Providers, location and legal bases
The current competition endpoint is a local development service, not a public production backend. The production provider and country have not been selected. Google processes advertising and privacy-message information under its own service arrangements. The studio must assess the applicable legal bases and international-transfer safeguards before production processing. See the KVKK notice for the controller’s information duties and your rights.
Purchases, audience and changes
Real-money billing is not connected in this build. Test purchases only change test inventory. The final audience, age rating, sign-in providers and payment integration are still release decisions. Material changes will require an updated notice and, where applicable, a separate choice before collection. Focus City is a separate development project and is not covered by this game-specific notice. Contact the studio if you believe a child’s information was provided improperly.
Publisher
CS Digital Games
CS MEDYA TICARET VE YAZILIM A.S
Country: Türkiye